Sorry had homework to finish for my algorithms class. Tonight I worked on codename schleck again.
So I signed up for PUN online and got my AppId.
After reading documentation and watching videos are started to implement. This video was really helpful:
I recorded my work and will upload to youtube tomorrow so it will be in tomorrow's blog post. Midway through I realized that I was setting up the room in the launcher, which is probably better for load time but I need a manager so that the launcher scene and fight scene can interact with the same objects. PUN is pretty good just a huge framework so kind of a lot of steps. Hopefully tomorrow I can get it hooked up. It's going to be a heavy update because right now the project is built kind of modular and kind of not. I need to be translate it to a more COMPONENT based software so that an offline opponent can reuse the same stuff as online. I tried to be more modular from the start but after realizing some stuff is too set in stone I realized more work was to be done if I was going to have an offline mode.
Well that's it for tonight. Meeting with partner tomorrow to discuss status.
Oh yeah! I have seem to neglect to mention that there is a demo on my website of the game I'm building. My website is https://kavilla.github.io/ . Just click the game controller icon and it should pop up with a demo.