Wednesday, October 31, 2018

31 Oct 2018

Happy Halloween!

Sorry had homework to finish for my algorithms class. Tonight I worked on codename schleck again.

So I signed up for PUN online and got my AppId.

After reading documentation and watching videos are started to implement. This video was really helpful:


I recorded my work and will upload to youtube tomorrow so it will be in tomorrow's blog post. Midway through I realized that I was setting up the room in the launcher, which is probably better for load time but I need a manager so that the launcher scene and fight scene can interact with the same objects. PUN is pretty good just a huge framework so kind of a lot of steps. Hopefully tomorrow I can get it hooked up. It's going to be a heavy update because right now the project is built kind of modular and kind of not. I need to be translate it to a more COMPONENT based software so that an offline opponent can reuse the same stuff as online. I tried to be more modular from the start but after realizing some stuff is too set in stone I realized more work was to be done if I was going to have an offline mode.

Well that's it for tonight. Meeting with partner tomorrow to discuss status.

Oh yeah! I have seem to neglect to mention that there is a demo on my website of the game I'm building. My website is https://kavilla.github.io/ . Just click the game controller icon and it should pop up with a demo.

Monday, October 29, 2018

29 Oct 2018

Not much work on the actual project besides reading some Photon Unity Networking documentation. Working on reading assignment 7 due this week.

28 Oct 2018

I'm starting this blog to keep myself a journal of work and maybe just to keep track of life as well haha. 

Mostly, this will be used as documentation of my work for MSCS 6050, so some slight explanations of difficulties in the implementation of the project I am working on. The project an actual turn-based fight game with online features. Although simple sounding, ensuring turn-based works while creating my own little fight engine while working with a new framework has presented some difficulties.

Here is a video from tonight's work:


01 Dec 2018

Finally, After fiddling around for a couple of hours, a lot of issues finding my signing key I was able to publish a signed copy of the An...