Put it a lot of hours today.
Basically fixing some big bugs. First bug was I realized that the damages were different from player to player. Found it, the multiplier was being decided after it received the data so I fixed that, the only thing is that we no longer get the critical hit message if the online enemy critically damages the fighter which isn't a big deal. The other was a huge deal. I didn't realize leaving the room in Photon means you are automatically trying to connect to the Master Server and if you don't have any handlers in context to listen to that connection then you get in a weird state. So I was able to finally fix that after pinpointing.
Then I did some minor UI tweaks. I'm pretty happy with the outcome I'm thinking hopefully by Monday I can realize to Android or at least have testing in it.
Here's today's work:
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